It shows the fainting animation and I receive EXP for defeating them however (if they are solo) it will say they are sending them back out and I get stuck in battle unable to attack nor can I lose as the opponent doesn't attack either. I wouldn't mind this as it adds to the challenge however the game seems to bug out when the Mega is knocked out. When ever I get into a trainer fight that uses a Pokemon that can "Mega-Evolve" they always have the stone to do so. Everything has worked perfectly as it should except for one thing. I am doing playing the physical copy of Ultra Sun and have done everything to randomize the game.
Pokemon x y rom ds how to#
This has been asked about before though I never saw an answer as to how to correct the issue. You can continue running the program (albeit with potential side-effects), but please report this error. Pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullĭ:\Games\Pokemon\Ultra Sun Randomized\PackEnglishV9\pk3DS Build 388\ Pk3DS, Version=1.0.0.388, Culture=neutral, PublicKeyToken=nullĭ:\Games\Pokemon\Ultra Sun Randomized\PackEnglishV9\pk3DS Build 388\pk3DS.exe Mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089Ĭ:\Windows\Microsoft.NET\Framework64\v9\mscorlib.dll System.ArgumentOutOfRangeException: InvalidArgument=Value of '65535' is not valid for 'SelectedIndex'.Īt .set_SelectedIndex(Int32 value)Īt () in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Subforms\Gen7\PersonalEditor7.cs:line 221Īt () in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Subforms\Gen7\PersonalEditor7.cs:line 236Īt _Randomize_Click(Object sender, EventArgs e) in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Subforms\Gen7\PersonalEditor7.cs:line 357Īt .OnClick(EventArgs e)Īt .OnClick(EventArgs e)Īt .OnMouseUp(MouseEventArgs mevent)Īt .WmMouseUp(Message& m, MouseButtons button, Int32 clicks)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Was going to randomize Personal Stats when I got this error: UPDATE: Had to re-randomize the game due to a bug regarding Trainers and Mega Pokemon that's already been discussed here. Dunno how that of all things fixed it, but I don't care! The only thing I did was put the folders of all the required programs into one folder and then dump and randomize it like normal. Is there something else I gotta do that the tutorial didn't mention? Or is the tutorial itself outdated (in which case, could someone point me to a newer tutorial)? Thanks a bunch!ĮDIT: I may have fixed it, everything's randomized now.
The 2nd time I tried, Wild Pokemon and types were randomized, but movesets were not. The first time I tried randomizing it, the starters and Wild Pokemon weren't randomized, but types, trainers and movesets were. I've done everything this tutorial says correctly (down to renaming the ".code.bin" and moving the ExtractedExeFS folder on the 2nd try after research) but the stuff that's randomized is inconsistent. (I know it was made in 2017, but it was the latest one that focused on Citra that I could find) I use Citra and have followed this tutorial. I'm new to randomizing 3DS games so sorry if this sounds like a stupid question, but I couldn't find anything on the internet regarding this issue.